2011年9月13日星期二

3DHappyFrog is coming

 It takes me some time to record a video and upload it to Youtube(What a bloody GFW).hum..............
              

As the description I post on Youtube channel.
This app is developed by using Qt3D/QML integrated with Bullet 3D physics engine.Due to this game is 3D-game,There are 2 types of play,one is controlled by user(you can regard N950/N9 as game controller) ,another is based on sensor.More details,pls watch recorded video.The explosion effect looks like not bad.As you see,I deploy this game on N950,Basically,The performance and some details are not as good as expected.Still Some bugs are needed to be fixed and lots of room to improve,such as better 3D model, effect,audio,optimization on painting to boost FPS.On the other hand,This app is being built on Qt3D-1.0-tp1.which is not blown release(Qt3D is still in-progress).That's why I've not released the debian package and source code yet.So stay tuned.

In one word,It's far from being stable,playable and complete from my perspective. 
Keep going.Hopefully you'll like it when released. :)

2011年9月3日星期六

Call your ideas:level design For 3D-HappyFrog


3D-HappyFrog is on the way,90 percent has been done.I suppose that it will be going to be released next week or the week after next.Be patient and it will take a while.I am working hard on the rest of it.One problem encounters besides coding,I've been racking my brain to design brand-new levels and no good idea about this though by far.Evidently I find that level design is much more difficult than programming.
So if you were me,how do you to design there levels?
One snapshot as following.



This is my humble design.If there is no any other level easier than this one,I decide to mark it as level one.If you lost more than 1 life here...(*(JHIY*T&T*&*^(H
 
What you have still now? fixtures?

Of course, All fixture support local transformation.

That's it,If you have good ideas,pls contact me via e-mails,expecting your wonderful work.
Br